Composing Tchia: An Interview with John Robert Matz
Tchia, the charming open-world adventure game based on New Caledonian culture, releases today, so what better way to celebrate then by talking with the game’s composer, John Robert Matz.
Remaking Dead Space: An Interview with Trevor Gureckis
A few months ago, the Dead Space remake released, and along with updated visuals, the game also had an updated soundtrack, courtesy of composer Trevor Gureckis.
Extremely Grateful: An Interview with Jason Graves
Jason Graves has had a busy couple of years, between composing the The Dark Pictures: The Devil In Me soundtrack, being nominated for the Moss: Book II soundtrack, and watching as Dead Space re-enters both the game and game music scene.
Composing Forspoken: An Interview with Garry Schyman
Forspoken, the action role-playing game developed by Luminous Production, releases today, so what better time to talk about its soundtrack? In this interview, I speak with Garry Schyman about his career, his inspirations, and his favorite memories from composing Forspoken.
Austin Wintory Interview - Aliens: Fireteam Elite
Recently, I had the pleasure of speaking with (2x) Grammy-nominated composer Austin Wintory about his Grammy-nominated soundtrack for Aliens: Fireteam Elite.
Ego Plum Interview - Composing for The Cuphead Show
In this interview, The Cuphead Show’s composer, Ego Plum, explains his influences and his creative process for developing the show’s iconic music.
Peter McConnell Interview - Composing for Psychonauts 2
It should come as no surprise that I loved the Psychonauts 2 soundtrack. Composer Peter McConnell managed to retain the quirkiness and charm of the original Psychonauts while working with a vastly expanded musical palate.
Pedro Bromfman Interview (Composer for Far Cry 6)
Pedro Bromfman might be a new name in the world of video game music, but this Brazilian composer has been making waves in the world of film and television for years.
Lawrence Lee Interview: Composing for Hanako: Honor & Blade
On September 15th, Hanako: Honor & Blade launches, with immersive online multiplayer combat experience set in Feudal Japan. For this interview, I spoke with the composer and sound FX designer, Lawrence Lee, asking him what his experience was like working on the game.
Aivi & Surasshu Interview: Creating Ikenfell's OST
For the first interview of 2021, I thought it would be fun to dive into the world of Ikenfell with aivi & surasshu as our guides.
An Interview with James Landino
In this interview, Chris Penwell asks James Landino to share his experience composing for No Straight Roads, his love for video game music, and how to make yourself stand out as a composer in a competitive market.
Fall Guys Interview with Jukio Kallio and Daniel Hagström
The Fall Guys OST has inspired countless VGM artists to create their own arrangements, so I took it upon myself to ask the game composers (Jukio Kallio and Daniel Hagström) about their inspirations, work process, and reaction to the game’s launch.
The Psychology and Philosophy of Legend of Zelda
VGM artist RebeccaETripp has taken it upon herself to investigate the themes, mythology, and folklore of the Zelda series, and over the course of five videos, she has presented fascinating insight into what makes this series tick.
Cass Cuttlefish Interview: A Bit of Chiptune
With the recent implosion of Chiptunes=WIN, my attention was drawn to the Chiptune community, and more specifically, A Bit of Chiptune, so I asked co-founder Cass Cuttlefish to explain what Chiptune meant to her.
Meet the Quick Fire Album Challenge Winners!
These 7 artists were selected out of 17 people to arrange, record, and produce a VGM cover EP in two months. It’s time to meet the #QuickFireAlbumChallenge winners!